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ONCE UPON A TIME ...... Jack jumped threw the "CAVERNS OF DOOM" with a color-depths of 256, poor sound-fx and a resolution of 320 x 200 pixel ... |
Deutsche Version Sie haben es schon bemerkt: Flying Prunes macht's ab jetzt internationaler. Wenn Sie aber lieber die (meisten) Bildschirmtexte in deutsch lesen wollen, können Sie hier eine kleine Zusatzdatei laden (Anweisungen sind in der Zip-Datei enthalten). |
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NOW HE'S BACK ... ... bigger and better then ever!!! |
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JJ2.ZIP - Shareware-Version (18 level, 8 special fields, 368 KB)
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LANG.ZIP - deutsche Texte (22,3 KB)
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Problems with level 11? Here you find a description (*.PDF, 74 KB). |
Probleme mit Level 11? Hier finden Sie die Lösung (*.PDF, 74 KB). |
![]() Screenshot from scene 3 |
THE GAME Jack must jump threw one-screen-levels and has to collect keys to open the door to the next level. Sounds simple ... but there are many special fields like one-way-streets, teleporter or traps which makes it really, really difficult to collect all the keys. Try it! The registered version comes along with 120 level, 8 scenes with 8 different enemys and a set of 19 special fields. |
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THE REQUIREMENTS Allright, the times of MS-DOS have gone: Jumping Jack II comes along with all of todays hard- and software requirements ;-)
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![]() Screenshot from scene 8 |
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SCENES, FIELDS & ENEMIES |
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SCENE 1: Beach of bees Special fields in this scene: * Blocker - no trespassing! * One-Way-Street - Jack can only jump into the shown direction * Dir-o-Mat 1 - changes the direction for 90° * Janus1 - becomes a blocker after Jack stepped in * Padlocks - and keys to open them * Pitcher1 - throws Jack into the shown direction |
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SCENE 2: The crazy cockroach jungle Special fields in this scene: * Teleporter 1: You know StarTrek? * Crumbler: a rock, that can be crumbled (incl. dents & headache ) * Dir-o-Mat 2: changes the direction for 180° * Time Plus: Jack gets 20 seconds |
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SCENE 3: Sea of Love Special fields in this scene: * Whirly - whirles Jack for a while * Janus2 - changes into a one-way-street |
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SCENE 4: Fish & Traps Special fields in this scene: * Blocker-Killer - changes all Blockers into empty fields. GREAT!! * Trap - Jack turns green and the game is over |
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SCENE 5: Hell of dancing bones Special fields in this scene: * Teleporter 2: A sort of one-way-teleporter * Time Minus - Jack loses 20 seconds - NOT SO GREAT!! |
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SCENE 6: Vulcano Special fields in this scene: * Time Gate - changes all traps for 10 seconds into empty fields |
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SCENE 7: Space-Mission Special fields in this scene: * Pinner: stops the enemies movement - even if they are on special- or key-fields * Pitcher2 - throws Jack 2 fields - even over traps or blockers |
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SCENE 8: Mars Attacks! Special fields in this scene: * None - but the last 15 levels are for tough guys only! |
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